PROJECTS
Chimera - Placement at The Third Floor
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While working as a Technical Director at The Third Floor, I dedicated most of my time working on the making of Chimera, A Virtual Production tool used for set visualisation and pre vis.
- Developed in Unreal Engine using blueprints and C++
- Worked with XR and VR Technologies in an industry setting
Within Touching Distance - ZU-UK
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This was a VR immersive experience project i was contracted as a short term developer for. Worked with VR headsets to sync clients across network and produce a seamless immersive experience within VR
- Developed in Unreal Engine using blueprints
- Worked with Networking and VR technologies
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Lesser Lich - UOP Game Jam 2023
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This is a jam game, developed in roughly about 3 days. Using the theme of immortality, me and our team put together a fast paced FPS game in Unreal Engine. I worked on the player shooting mechanics, the boss fight as well as the VFX for the game
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- Developed in Unreal Engine using blueprints and C++
- Worked with Unreal Engine's Niagara System
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Anti-Viral - UOP Game Jam 2020
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This is a jam game, developed in roughly about 4 days. Using the themes me and our team developed a space shooter in Unity. I worked on the AI and the UI in this project.
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- Developed in Unity using C#
- Worked with Unity's UI System and AI behaviours
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RIGPR - VR Laser Tag
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A team based university project for a client where we were tasked on making a VR Multiplayer Laser Tag using Vicon's Motion Capture System. Learned a lot on importance of production pipelines as well as multiplayer implementation
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- Developed in Unreal Engine using mainly C++
- Worked with VR and Mocap Technologies
- Worked with a new StrikerVR API
- Worked with Multiplayer implementation and AI Behaviour Trees in Unreal Engine
TARPS - Nintendo Switch Tech Demo
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As one of the modules of the course, I developed a funtioning tech demo using the nintendo switch using the hardware's graphics, joyon and audio features and putting them together
- Developed in C++ using Nintendo Switch's Devkit API
- Developed understanding of hardware limitations and importance of threaded computation
XR and Mocap in a blended environment
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One of the case studies for my final year module, i developed a fully interactive environment using the Hololens 2 and Vicon Motion Tracking system working simultaneously in the same environment in Unreal Engine
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- Developed in Unreal Engine using mainly Blueprints but also a bit of C++
- Worked with XR and Mocap Technologies
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OpenGL Tech Demo - PRAPI
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Module from University where I developed a tech demo using OpenGL Graphics Engine. I used C++'s OpenGL Library to work on this demo
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- Developed using OpenGL graphics library in C++
- Framed better understanding of graphics programming and shaders
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